Inwazja
Uniemożliwia celowi ucieczkę i zadaje obrażenia przez 2-5 tur.
- Power
- 20
- Accuracy
- 100
- PP
- 20
- Category
- special
Effect
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.
Learned by (116)
-
#0012
Butterfree
-
#0015
Beedrill
-
#0023
Ekans
-
#0024
Arbok
-
#0043
Oddish
-
#0044
Gloom
-
#0045
Vileplume
-
#0048
Venonat
-
#0049
Venomoth
-
#0069
Bellsprout
-
#0070
Weepinbell
-
#0071
Victreebel
-
#0072
Tentacool
-
#0073
Tentacruel
-
#0088
Grimer
-
#0089
Muk
-
#0092
Gastly
-
#0093
Haunter
-
#0094
Gengar
-
#0102
Exeggcute
-
#0103
Exeggutor
-
#0109
Koffing
-
#0110
Weezing
-
#0114
Tangela
-
#0122
Mr. Mime
-
#0151
Mew
-
#0165
Ledyba
-
#0166
Ledian
-
#0167
Spinarak
-
#0168
Ariados
-
#0182
Bellossom
-
#0187
Hoppip
-
#0188
Skiploom
-
#0189
Jumpluff
-
#0194
Wooper
-
#0195
Quagsire
-
#0213
Shuckle
-
#0218
Slugma
-
#0219
Magcargo
-
#0267
Beautifly
-
#0269
Dustox
-
#0283
Surskit
-
#0284
Masquerain
-
#0313
Volbeat
-
#0314
Illumise
-
#0316
Gulpin
-
#0317
Swalot
-
#0336
Seviper
-
#0345
Lileep
-
#0346
Cradily
-
#0354
Banette
-
#0355
Duskull
-
#0356
Dusclops
-
#0367
Huntail
-
#0368
Gorebyss
-
#0402
Kricketune
-
#0413
Wormadam
-
#0414
Mothim
-
#0416
Vespiquen
-
#0422
Shellos