Effect
Inflicts damage equal to the target’s max HP. Ignores accuracy and evasion modifiers. This move’s accuracy is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will fail. Because this move inflicts a specific and finite amount of damage, endure still prevents the target from fainting. The effects of lock on, mind reader, and no guard still apply, as long as the user is equal or higher level than the target. However, they will not give this move a chance to break through detect or protect.
Learned by (21)
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#0037
Vulpix
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#0038
Ninetales
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#0087
Dewgong
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#0131
Lapras
-
#0144
Articuno
-
#0245
Suicune
-
#0362
Glalie
-
#0363
Spheal
-
#0364
Sealeo
-
#0365
Walrein
-
#0382
Kyogre
-
#0459
Snover
-
#0460
Abomasnow
-
#0582
Vanillite
-
#0583
Vanillish
-
#0584
Vanilluxe
-
#0613
Cubchoo
-
#0614
Beartic
-
#0615
Cryogonal
-
#0646
Kyurem
-
#1002
Chien-Pao