PokeRival
PokeRival

Database

Language

Abilities

367
AbilityEffect
Inner Focus Prevents flinching.
Battle Armor Protects against critical hits.
Magma Armor Prevents freezing.
Water Veil Prevents burns.
Magnet Pull Prevents steel opponents from fleeing or switching out.
Soundproof Protects against sound-based moves.
Rain Dish Heals for 1/16 max HP after each turn during rain.
Sand Stream Summons a sandstorm that lasts indefinitely upon entering battle.
Pressure Increases the PP cost of moves targetting the Pokémon by one.
Thick Fat Halves damage from fire and ice moves.
Early Bird Makes sleep pass twice as quickly.
Flame Body Has a 30% chance of burning attacking Pokémon on contact.
Sturdy Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Run Away Ensures success fleeing from wild battles.
Keen Eye Prevents accuracy from being lowered.
Hyper Cutter Prevents Attack from being lowered by other Pokémon.
Pickup Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Truant Skips every second turn.
Hustle Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Cute Charm Has a 30% chance of infatuating attacking Pokémon on contact.
Plus Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Minus Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Forecast Changes castform's type and form to match the weather.
Damp Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
Sticky Hold Prevents a held item from being removed by other Pokémon.
Shed Skin Has a 33% chance of curing any major status ailment after each turn.
Guts Increases Attack to 1.5× with a major status ailment.
Marvel Scale Increases Defense to 1.5× with a major status ailment.
Liquid Ooze Damages opponents using leeching moves for as much as they would heal.
Overgrow Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.
Blaze Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.
Torrent Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
Swarm Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.
Rock Head Protects against recoil damage.
Limber Prevents paralysis.
Drought Summons strong sunlight that lasts indefinitely upon entering battle.
Arena Trap Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air.
Vital Spirit Prevents sleep.
White Smoke Prevents stats from being lowered by other Pokémon.
Pure Power Doubles Attack in battle.
Shell Armor Protects against critical hits.
Air Lock Negates all effects of weather, but does not prevent the weather itself.
Tangled Feet Doubles evasion when confused.
Motor Drive Absorbs electric moves, raising Speed one stage.
Rivalry Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
Sand Veil Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Steadfast Raises Speed one stage upon flinching.
Snow Cloak Increases evasion to 1.25× during hail. Protects against hail damage.
Gluttony Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Anger Point Raises Attack to the maximum of six stages upon receiving a critical hit.
Unburden Doubles Speed upon using or losing a held item.
Heatproof Halves damage from fire moves and burns.
Simple Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.
Dry Skin Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.
Download Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
Iron Fist Strengthens punch-based moves to 1.2× their power.
Static Has a 30% chance of paralyzing attacking Pokémon on contact.
Poison Heal Heals for 1/8 max HP after each turn when poisoned in place of damage.
Adaptability Increases the same-type attack bonus from 1.5× to 2×.
Skill Link Extends two-to-five-hit moves and triple kick to their full length every time.