| Moxie |
Raises Attack one stage upon KOing a Pokémon. |
| Justified |
Raises Attack one stage upon taking damage from a dark move. |
| Rattled |
Raises Speed one stage upon being hit by a dark, ghost, or bug move. |
| Magic Bounce |
Reflects most non-damaging moves back at their user. |
| Sap Sipper |
Absorbs grass moves, raising Attack one stage. |
| Prankster |
Raises non-damaging moves' priority by one stage. |
| Sand Force |
Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage. |
| Color Change |
Changes type to match when hit by a damaging move. |
| Iron Barbs |
Damages attacking Pokémon for 1/8 their max HP on contact. |
| Zen Mode |
Changes darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise. |
| Victory Star |
Increases moves' accuracy to 1.1× for friendly Pokémon. |
| Turboblaze |
Bypasses targets' abilities if they could hinder or prevent moves. |
| Teravolt |
Bypasses targets' abilities if they could hinder or prevent moves. |
| Aroma Veil |
Protects allies against moves that affect their mental state. |
| Flower Veil |
Protects friendly grass Pokémon from having their stats lowered by other Pokémon. |
| Cheek Pouch |
Restores HP upon eating a Berry, in addition to the Berry's effect. |
| Protean |
Changes the bearer's type to match each move it uses. |
| Fur Coat |
Halves damage from physical attacks. |
| Immunity |
Prevents poison. |
| Magician |
Steals the target's held item when the bearer uses a damaging move. |
| Bulletproof |
Protects against bullet, ball, and bomb-based moves. |
| Competitive |
Raises Special Attack by two stages upon having any stat lowered. |
| Strong Jaw |
Strengthens biting moves to 1.5× their power. |
| Refrigerate |
Turns the bearer's normal moves into ice moves and strengthens them to 1.3× their power. |
| Sweet Veil |
Prevents friendly Pokémon from sleeping. |
| Stance Change |
Changes aegislash to Blade Forme before using a damaging move, or Shield Forme before using kings shield. |
| Gale Wings |
Raises flying moves' priority by one stage. |
| Mega Launcher |
Strengthens aura and pulse moves to 1.5× their power. |
| Grass Pelt |
Boosts Defense while grassy terrain is in effect. |
| Flash Fire |
Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle. |
| Symbiosis |
Passes the bearer's held item to an ally when the ally uses up its item. |
| Tough Claws |
Strengthens moves that make contact to 1.33× their power. |
| Pixilate |
Turns the bearer's normal moves into fairy moves and strengthens them to 1.3× their power. |
| Gooey |
Lowers attacking Pokémon's Speed by one stage on contact. |
| Aerilate |
Turns the bearer's normal moves into flying moves and strengthens them to 1.3× their power. |
| Parental Bond |
Lets the bearer hit twice with damaging moves. The second hit has half power. |
| Dark Aura |
Strengthens dark moves to 1.33× their power for all friendly and opposing Pokémon. |
| Fairy Aura |
Strengthens fairy moves to 1.33× their power for all friendly and opposing Pokémon. |
| Aura Break |
Makes dark aura and fairy aura weaken moves of their respective types. |
| Primordial Sea |
Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail. |
| Shield Dust |
Protects against incoming moves' extra effects. |
| Desolate Land |
Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail. |
| Delta Stream |
Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon. |
| Stamina |
Raises this Pokémon's Defense by one stage when it takes damage from a move. |
| Wimp Out |
This Pokémon automatically switches out when its HP drops below half. |
| Emergency Exit |
This Pokémon automatically switches out when its HP drops below half. |
| Water Compaction |
Raises this Pokémon's Defense by two stages when it's hit by a Water move. |
| Merciless |
This Pokémon's moves critical hit against poisoned targets. |
| Shields Down |
Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form. |
| Stakeout |
This Pokémon's moves have double power against Pokémon that switched in this turn. |
| Water Bubble |
Halves damage from Fire moves, doubles damage of Water moves, and prevents burns. |
| Drizzle |
Summons rain that lasts indefinitely upon entering battle. |
| Own Tempo |
Prevents confusion. |
| Steelworker |
This Pokémon's Steel moves have 1.5× power. |
| Berserk |
Raises this Pokémon's Special Attack by one stage every time its HP drops below half. |
| Slush Rush |
During Hail, this Pokémon has double Speed. |
| Long Reach |
This Pokémon's moves do not make contact. |
| Liquid Voice |
Sound-based moves become Water-type. |
| Triage |
This Pokémon's healing moves have their priority increased by 3. |
| Galvanize |
This Pokémon's Normal moves are Electric and have their power increased to 1.2×. |