| Inner Focus |
Prevents flinching. |
| Battle Armor |
Protects against critical hits. |
| Magma Armor |
Prevents freezing. |
| Water Veil |
Prevents burns. |
| Magnet Pull |
Prevents steel opponents from fleeing or switching out. |
| Soundproof |
Protects against sound-based moves. |
| Rain Dish |
Heals for 1/16 max HP after each turn during rain. |
| Sand Stream |
Summons a sandstorm that lasts indefinitely upon entering battle. |
| Pressure |
Increases the PP cost of moves targetting the Pokémon by one. |
| Thick Fat |
Halves damage from fire and ice moves. |
| Early Bird |
Makes sleep pass twice as quickly. |
| Flame Body |
Has a 30% chance of burning attacking Pokémon on contact. |
| Sturdy |
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP. |
| Run Away |
Ensures success fleeing from wild battles. |
| Keen Eye |
Prevents accuracy from being lowered. |
| Hyper Cutter |
Prevents Attack from being lowered by other Pokémon. |
| Pickup |
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle. |
| Truant |
Skips every second turn. |
| Hustle |
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×. |
| Cute Charm |
Has a 30% chance of infatuating attacking Pokémon on contact. |
| Plus |
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus. |
| Minus |
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus. |
| Forecast |
Changes castform's type and form to match the weather. |
| Damp |
Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle. |
| Sticky Hold |
Prevents a held item from being removed by other Pokémon. |
| Shed Skin |
Has a 33% chance of curing any major status ailment after each turn. |
| Guts |
Increases Attack to 1.5× with a major status ailment. |
| Marvel Scale |
Increases Defense to 1.5× with a major status ailment. |
| Liquid Ooze |
Damages opponents using leeching moves for as much as they would heal. |
| Overgrow |
Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less. |
| Blaze |
Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less. |
| Torrent |
Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less. |
| Swarm |
Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less. |
| Rock Head |
Protects against recoil damage. |
| Limber |
Prevents paralysis. |
| Drought |
Summons strong sunlight that lasts indefinitely upon entering battle. |
| Arena Trap |
Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air. |
| Vital Spirit |
Prevents sleep. |
| White Smoke |
Prevents stats from being lowered by other Pokémon. |
| Pure Power |
Doubles Attack in battle. |
| Shell Armor |
Protects against critical hits. |
| Air Lock |
Negates all effects of weather, but does not prevent the weather itself. |
| Tangled Feet |
Doubles evasion when confused. |
| Motor Drive |
Absorbs electric moves, raising Speed one stage. |
| Rivalry |
Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender. |
| Sand Veil |
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage. |
| Steadfast |
Raises Speed one stage upon flinching. |
| Snow Cloak |
Increases evasion to 1.25× during hail. Protects against hail damage. |
| Gluttony |
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP. |
| Anger Point |
Raises Attack to the maximum of six stages upon receiving a critical hit. |
| Unburden |
Doubles Speed upon using or losing a held item. |
| Heatproof |
Halves damage from fire moves and burns. |
| Simple |
Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages. |
| Dry Skin |
Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP. |
| Download |
Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle. |
| Iron Fist |
Strengthens punch-based moves to 1.2× their power. |
| Static |
Has a 30% chance of paralyzing attacking Pokémon on contact. |
| Poison Heal |
Heals for 1/8 max HP after each turn when poisoned in place of damage. |
| Adaptability |
Increases the same-type attack bonus from 1.5× to 2×. |
| Skill Link |
Extends two-to-five-hit moves and triple kick to their full length every time. |