PokeRival
PokeRival

Database

Gyms and badges

The eight gyms in order, what each asks for, how attempts work, and what a badge opens.

Progression Last updated

In short

The ladder

# Town Gym Format Level window Attempts a day Purse
1 Almadía Grass 3 v 3 15 to 20 3 6,000
2 Grandchamp Normal 3 v 3 20 to 25 2 7,500
3 Fondaco Water 4 v 4 30 to 35 1 11,000
4 Monding Flying 4 v 4 40 to 45 1 14,000
5 Irrlicht Ghost 5 v 5 50 to 55 1 17,000
6 Warmbad Fire 5 v 5 55 to 60 1 18,500
7 Herrería Steel 6 v 6 65 to 70 1 22,000
8 Névé Ice 6 v 6 75 to 80 1 25,000

Irrlicht's leader fights only at night. Each leader's team leans on the gym's type but is not pure: Nell brings a Water type to her Grass gym, Albert a Dragon to his Ice one. Read the leader's team on the gym's page before you pick.

Fondaco Gym
Inside the gym: 1 the leader

Getting in

Two gates, both checked by the leader before the fight:

  1. The badge before. Gym 1 needs none; gym 5 needs four. The order is Almadía, Grandchamp, Fondaco, Monding, Irrlicht, Warmbad, Herrería, Névé, which is the natural path through the region.
  2. The town's League chapter. Each gym town has a League quest, given by the leader, that has to be completed first. Talk to the leader to start it; the Quest Journal tracks it.

Picking a team

Tap Gym challenge and the picker shows every Pokemon you own, from the party and the PC, that fits the level window: five levels below the leader's level, up to and including it. You choose exactly the format's number and set the lead. Nothing is scaled; your Pokemon fight at their own level and with their own moves, items and training.

The gym team picker
The format and level window along the top; your party and PC below; only Pokemon inside the window can be picked

Attempts

An attempt is spent when the battle starts, whether you win, lose, forfeit or disconnect. Gym 1 allows three a day, gym 2 two, the rest one, counted over the last 24 hours from each attempt rather than by calendar day. Losing costs the attempt and nothing else: no money, no blackout.

Winning

A win pays the badge, the leader's purse, and the rewards the quest chapter promised. The badge is recorded from the defeat itself, so it cannot be lost. There are no rematches: a beaten leader stays beaten, says so, and the gym becomes a place you have been.

What a badge is for

Four things: the next gym accepts your challenge; the side quests in that gym's district open; the big shop in Fondaco opens another counter, from X items at three badges through vitamins and held items to the strongest TMs at eight; and the Badge Case in your Trainer Hub fills by one. No route, no Surf and no wild Pokemon is tied to a badge. Those come from quests. The shops guide has the counters.

Badges in the Trainer Hub
1 the next badge

The League has no Elite Four and no Champion. The League Stadium in Fondaco hosts the player tournament, and eight badges are what it asks for.