Shops and Poké Marts
What every mart sells, what the specialist counters sell, which badges and quests open them, and how selling works.
In short
- Every town's Poké Mart sells the basics: balls, potions, status cures, Revives, Ethers.
- Fondaco's shop is the big one: specialist balls, battle items, vitamins, held items and TMs, opened counter by counter as you earn badges.
- Four counters sell one thing each once their quest is done: rods, imported goods, evolution stones, breeding items.
- Any clerk buys anything in your bag at half price.
The Poké Mart
Walk into the Poké Mart of any town, talk to the clerk, and the shop opens with Buy and Sell. The standard list:

| Item | Price |
|---|---|
| Poké Ball, Great Ball, Ultra Ball | 200, 600, 800 |
| Potion, Super Potion, Hyper Potion | 200, 700, 1,500 |
| Antidote, Burn Heal, Ice Heal, Awakening, Paralyze Heal, Full Heal | 200 to 600 |
| Revive | 2,000 |
| Ether | 1,200 |
| Repel, Super Repel | 400, 700 |
Once the Anglers' Society quests are done, the Old, Good and Super Rod appear on the same list for a token price.
Fondaco
The trading city's shop carries everything the marts do plus six more counters, each opening with a badge or the first League chapter:
| Opens with | What |
|---|---|
| The first League chapter | Net, Nest, Dive, Timer, Quick, Dusk, Repeat, Luxury, Heal and Premier Balls, 1,000 each |
| Always | Max Potion, Full Restore, Max Revive, Max Ether, Elixir, Max Elixir, Max Repel |
| 3 badges | X Attack, X Defence, X Sp. Atk, X Sp. Def, X Speed, X Accuracy, Dire Hit, Guard Spec. |
| 4 badges | HP Up, Protein, Iron, Calcium, Zinc, Carbos |
| 5 badges | Leftovers, Choice Band, Choice Specs, Choice Scarf, Life Orb, Focus Sash, Assault Vest, Rocky Helmet, Eviolite, Expert Belt, Air Balloon, Weakness Policy |
| 6 badges | fifteen coverage TMs: Scald, U-turn, Rock Slide, Crunch, the elemental punches, Giga Drain, Iron Head, Shadow Ball, Drain Punch, Air Slash, Dig, Poison Jab, Dazzling Gleam |
| 7 badges | fifteen setup and support TMs: Protect, Substitute, Calm Mind, Swords Dance, Dragon Dance, Nasty Plot, Bulk Up, Toxic, Thunder Wave, Will-O-Wisp, Light Screen, Reflect, Stealth Rock, Taunt, Roost |
| 8 badges | the strongest fifteen: Thunderbolt, Ice Beam, Flamethrower, Psychic, Energy Ball, Sludge Bomb, Earthquake, Surf, Bug Buzz, Foul Play, Play Rough, Poltergeist, Outrage, Close Combat, Hyper Voice |
A counter you have not opened is not shown, and a slug you post for one is refused on the server, so there is no asking early.
The specialist counters
| Where | Who | Opens with | Sells |
|---|---|---|---|
| Saltcote | the stone keeper | the stone quest | the ten evolution stones |
| Monding | the Company agent | the imported-goods quest | the trade-evolution items: King's Rock, Metal Coat, Dragon Scale, Up-Grade, Protector, Electirizer, Magmarizer, Razor Claw, Razor Fang, Reaper Cloth, Sachet, Whipped Dream and the rest |
| Dehesa | the Breeders' Society | the breeding quest | Kindred Herb, Oval Stone, Destiny Knot |
The quests are side quests and open with their district's badge; the quests guide explains the gating.
Selling
Every clerk buys anything you carry, whether they stock it or not, at half its shop price. Key items and the crafting materials have no price and cannot be sold; the materials are for quests and the Bag says so. There is no haggling and no market: the price is the price.
