Items explained
The twelve pockets of the Bag, what each kind of item does, and where it comes from.
In short
- The Bag has twelve pockets, one per kind of item, and a search.
- From an item you Use it, Give it to a Pokemon to hold, or Discard it. Key items cannot be discarded.
- TMs are single-use. Berries and most held items are consumed when they fire; a held item stays with the Pokemon through trades and the PC.
- The items database describes every one of the 882 items and says where it comes from.
The pockets
| Count | What is in it | |
|---|---|---|
| Medicine | 84 | Potions, status cures, Revives, Ethers, Rare Candy, Exp. Candy, vitamins, PP Up, Ability Capsule and Patch |
| Poké Balls | 31 | the balls; see How to catch Pokemon |
| Berries | 47 | held by a Pokemon, used up when they fire |
| Battle | 8 | X Attack and the other stage boosters, Dire Hit, Guard Spec., used during a battle |
| Repel | 3 | sold, and without effect yet |
| Held | 152 | everything a Pokemon holds for a battle effect; see Abilities and held items |
| Mega Stones | 47 | one per Mega form; none obtainable in Horos yet |
| Z-Crystals | 35 | one per type and the species crystals; none obtainable yet |
| Evolution | 42 | the stones and the trade items that evolve a Pokemon |
| TMs | 340 | one move each; teaching uses the disc |
| Materials | 77 | drops from wild Pokemon, used by quests |
| Key Items | 16 | the rods and the rest; never sold, never thrown away |
Using an item
Open the Bag, pick the pocket, pick the item. Use applies it: a Potion asks which Pokemon, a Rare Candy levels one, a TM asks which Pokemon and then which move to replace. The Bag tells you in advance when an item cannot be used, and why: already at full HP, not fainted, level 100, EVs maxed.

Give puts the item in a Pokemon's hands. A Pokemon holds one; giving another swaps them. The item stays with the Pokemon through the PC, a trade and an evolution, and comes back to the bag with Return.

In a wild or trainer battle the Bag is open: balls, medicine and battle items all work mid-fight. Against another player it is closed.
Where items come from
- Shops. The marts and the Fondaco counters; see Shops and Poké Marts.
- Quests. Most side quests pay an item, and the chain finales pay rare ones: a TM, an evolution item, a Pokemon.
- Wild Pokemon. Every wild win can drop a crafting material, by the Pokemon's type: a Normal type drops Coarse Tuft or Soft Down, a Fire type Cinder Ash or an Ember Sac. Some species drop their own, a rare few drop something precious, and a shiny or a legendary always drops one.
- Trades. Items ride along with a trade, so a player with a spare Leftovers is a shop too.
Each item's page says which of these it is.
Materials
The 77 materials come only from wild battles and have no shop price. They exist for quests: "bring six Coarse Tuft", "bring four Dense Geodes". There is no crafting bench yet; the name says what they are for in a later update, and until then the quest givers are the only people who want them.
TMs
A TM teaches its move to any Pokemon that can learn it and is used up in the teaching. The Fondaco counters sell forty-five of the most useful, by badge; the rest come from quests. The Pokemon's Moves tab shows which TMs it can take.
