Aqua Ring
Restores 1/16 of the user’s max HP each turn.
- Power
- —
- Accuracy
- —
- PP
- 20
- Category
- status
Effect
Restores 1/16 of the user’s max HP at the end of each turn. If the user leaves the field, this effect ends. This effect is passed on by baton pass.
Learned by (54)
-
#0007
Squirtle
-
#0008
Wartortle
-
#0009
Blastoise
-
#0072
Tentacool
-
#0073
Tentacruel
-
#0086
Seel
-
#0087
Dewgong
-
#0090
Shellder
-
#0118
Goldeen
-
#0119
Seaking
-
#0134
Vaporeon
-
#0170
Chinchou
-
#0171
Lanturn
-
#0183
Marill
-
#0184
Azumarill
-
#0222
Corsola
-
#0226
Mantine
-
#0278
Wingull
-
#0320
Wailmer
-
#0350
Milotic
-
#0363
Spheal
-
#0366
Clamperl
-
#0368
Gorebyss
-
#0370
Luvdisc
-
#0382
Kyogre
-
#0393
Piplup
-
#0394
Prinplup
-
#0395
Empoleon
-
#0418
Buizel
-
#0456
Finneon
-
#0457
Lumineon
-
#0458
Mantyke
-
#0484
Palkia
-
#0489
Phione
-
#0490
Manaphy
-
#0515
Panpour
-
#0535
Tympole
-
#0536
Palpitoad
-
#0537
Seismitoad
-
#0580
Ducklett
-
#0581
Swanna
-
#0594
Alomomola
-
#0728
Popplio
-
#0729
Brionne
-
#0730
Primarina
-
#0746
Wishiwashi
-
#0751
Dewpider
-
#0752
Araquanid
-
#0788
Tapu Fini
-
#0816
Sobble
-
#0817
Drizzile
-
#0818
Inteleon
-
#0845
Cramorant
-
#0875
Eiscue