Magnet Rise
User is immune to Ground moves and effects for five turns.
- Power
- —
- Accuracy
- —
- PP
- 10
- Category
- status
Effect
For five turns, the user is immune to ground moves. If the user is under the effect of ingrain or has levitate, this move will fail. This effect is temporarily disabled by and cannot be used during gravity. This effect is passed on by baton pass.
Learned by (96)
-
#0025
Pikachu
-
#0026
Raichu
-
#0074
Geodude
-
#0075
Graveler
-
#0076
Golem
-
#0081
Magnemite
-
#0082
Magneton
-
#0100
Voltorb
-
#0101
Electrode
-
#0125
Electabuzz
-
#0135
Jolteon
-
#0137
Porygon
-
#0151
Mew
-
#0172
Pichu
-
#0179
Mareep
-
#0180
Flaaffy
-
#0181
Ampharos
-
#0205
Forretress
-
#0208
Steelix
-
#0233
Porygon2
-
#0239
Elekid
-
#0243
Raikou
-
#0299
Nosepass
-
#0303
Mawile
-
#0304
Aron
-
#0305
Lairon
-
#0306
Aggron
-
#0309
Electrike
-
#0310
Manectric
-
#0311
Plusle
-
#0312
Minun
-
#0375
Metang
-
#0376
Metagross
-
#0379
Registeel
-
#0403
Shinx
-
#0404
Luxio
-
#0405
Luxray
-
#0410
Shieldon
-
#0411
Bastiodon
-
#0413
Wormadam
-
#0417
Pachirisu
-
#0447
Riolu
-
#0448
Lucario
-
#0462
Magnezone
-
#0466
Electivire
-
#0474
Porygon-Z
-
#0476
Probopass
-
#0483
Dialga
-
#0522
Blitzle
-
#0523
Zebstrika
-
#0530
Excadrill
-
#0582
Vanillite
-
#0583
Vanillish
-
#0584
Vanilluxe
-
#0595
Joltik
-
#0596
Galvantula
-
#0597
Ferroseed
-
#0598
Ferrothorn
-
#0599
Klink
-
#0600
Klang