Rollout
Power doubles every turn this move is used in succession after the first, resetting after five turns.
- Power
- 30
- Accuracy
- 90
- PP
- 20
- Category
- physical
Effect
Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.
Learned by (185)
-
#0007
Squirtle
-
#0008
Wartortle
-
#0009
Blastoise
-
#0025
Pikachu
-
#0026
Raichu
-
#0027
Sandshrew
-
#0028
Sandslash
-
#0035
Clefairy
-
#0036
Clefable
-
#0039
Jigglypuff
-
#0040
Wigglytuff
-
#0074
Geodude
-
#0075
Graveler
-
#0076
Golem
-
#0081
Magnemite
-
#0082
Magneton
-
#0095
Onix
-
#0100
Voltorb
-
#0101
Electrode
-
#0102
Exeggcute
-
#0103
Exeggutor
-
#0108
Lickitung
-
#0109
Koffing
-
#0110
Weezing
-
#0111
Rhyhorn
-
#0112
Rhydon
-
#0113
Chansey
-
#0120
Staryu
-
#0121
Starmie
-
#0138
Omanyte
-
#0139
Omastar
-
#0140
Kabuto
-
#0141
Kabutops
-
#0143
Snorlax
-
#0151
Mew
-
#0155
Cyndaquil
-
#0156
Quilava
-
#0157
Typhlosion
-
#0161
Sentret
-
#0162
Furret
-
#0165
Ledyba
-
#0166
Ledian
-
#0172
Pichu
-
#0173
Cleffa
-
#0174
Igglybuff
-
#0175
Togepi
-
#0176
Togetic
-
#0183
Marill
-
#0184
Azumarill
-
#0185
Sudowoodo
-
#0194
Wooper
-
#0195
Quagsire
-
#0204
Pineco
-
#0205
Forretress
-
#0206
Dunsparce
-
#0208
Steelix
-
#0211
Qwilfish
-
#0213
Shuckle
-
#0216
Teddiursa
-
#0217
Ursaring