Taunt
For the next few turns, the target can only use damaging moves.
- Power
- —
- Accuracy
- 100
- PP
- 20
- Category
- status
Effect
Target is forced to only use damaging moves for the next 3–5 turns, selected at random. Moves that select other moves not known in advance do not count as damaging. assist, copycat, me first, metronome, mirror move, and sleep talk do not directly inflict damage and thus may not be used. bide, counter, endeavor, metal burst, and mirror coat are allowed.
Learned by (360)
-
#0019
Rattata
-
#0020
Raticate
-
#0031
Nidoqueen
-
#0034
Nidoking
-
#0039
Jigglypuff
-
#0040
Wigglytuff
-
#0041
Zubat
-
#0042
Golbat
-
#0052
Meowth
-
#0053
Persian
-
#0054
Psyduck
-
#0055
Golduck
-
#0056
Mankey
-
#0057
Primeape
-
#0062
Poliwrath
-
#0063
Abra
-
#0064
Kadabra
-
#0065
Alakazam
-
#0085
Dodrio
-
#0088
Grimer
-
#0089
Muk
-
#0092
Gastly
-
#0093
Haunter
-
#0094
Gengar
-
#0095
Onix
-
#0096
Drowzee
-
#0097
Hypno
-
#0100
Voltorb
-
#0101
Electrode
-
#0106
Hitmonlee
-
#0107
Hitmonchan
-
#0109
Koffing
-
#0110
Weezing
-
#0122
Mr. Mime
-
#0124
Jynx
-
#0125
Electabuzz
-
#0126
Magmar
-
#0130
Gyarados
-
#0142
Aerodactyl
-
#0145
Zapdos
-
#0146
Moltres
-
#0150
Mewtwo
-
#0151
Mew
-
#0169
Crobat
-
#0185
Sudowoodo
-
#0190
Aipom
-
#0197
Umbreon
-
#0198
Murkrow
-
#0199
Slowking
-
#0200
Misdreavus
-
#0207
Gligar
-
#0208
Steelix
-
#0209
Snubbull
-
#0210
Granbull
-
#0211
Qwilfish
-
#0215
Sneasel
-
#0216
Teddiursa
-
#0217
Ursaring
-
#0227
Skarmory
-
#0228
Houndour